In response to my research into travel publications, identifying the lack of VR/video/animation(and even illustration)/methods to make the most of screen based platforms, I decided to finally give VR a go, using a tutorial I found previously. In this experiment I wanted to just see how illustration could convert to a 360 image, and how the image quality differs/distorts etc. I created a very quick mockup of a beach just to see how I could apply this technique to perhaps travel illustrations.
Step by Step on How I made my own VR 360 Image
Step 1 - I created horizontal cube grid from a 'equirectangular' pattern I downloaded online.
Step 2 - I then identified which areas were which to help me plan my image.
Step 3 - I added a basic line of sight/horizon to help me plan my image out further
Step 4 - Started to actually create the image
Step 5 - converted my image back from a horizontal cross grid to equirectangular to create a full panoramic image.
Step 6 - I then uploaded my image to facebook which converted it to a drag and view 360 panoramic image. Unfortunately I really struggled to find a way to embed it onto my blog so these are only screenshots from facebook. It was quite a weird experience however. I feel that if done properly (with a successful image) this would definitely encourage the viewer to look around and interact with elements of the image.
Thoughts
So now I can officially say I know how to make my own illustrated VR 360 image!
I'm not completely giving up on this way of working as I think it would show in my portfolio that I am commercially and critically aware of developments in technology, also showing that I can adapt. Also I think its an amazing way to develop my illustrations to make them completely immersive.
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